![]() ![]() But it's not coming from anything 3d modelled! So you get a different "noise" depending on the surface. In the surface ini you have different types of tarmac, run off, grass, gravel etc.įor each of them there's a different rumble frequency. The road slider is the only actually physically calculated effect. I keep slide and abs effects at the same level so I get the same rumble in the wheel no matter if I drive a car with or without abs. Although you would normally feel it in the brake pedal of course. When the physics engine from the game registers a wheel to be sliding or spinning, the game will send some sinus rumble to the wheel.ĪBS however is kinda realistic. Slide is debatable but it's just a rumble effect without any physical calculation. So I have the Kerbs slider at 2% to get some subtle feedback when hitting the flat Kerbs. But it's weird for us when there are flat Kerbs and we don't get feedback when running over them. So in theory you don't need the Kerbs slider at all. The 3D Modelled Kerbs will give you the correctly calculated ffb from the kerb steps. Kerbs is a rumble effect when the a wheel hits a "kerb-surface according to the surface.ini Kerbs and slip are as fake as much as fake goes. I'd recommend at least 80% in the driver and 80% in the gain. If the ffb is too weak to spin the wheel quickly enough, put the ffb higher! The ffb isn't strong enough to spin the wheel fast enough into opposite lock during oversteer and you have to help the ffb and turn the wheel faster than it can on its own. The last part is a bit problem with the dfgt. But you shouldn't really feel it since mostly you either turn slowly against the Tyre grip (corner entry turn in) or you have to correct some oversteer, then the ffb will push the wheel to the correct position and you don't really have to work against anything apart from "holding against the ffb" but not "accelerate the wheel faster than it wants to move on its own". T300 belt drive has quite some resistance. In the link above, the min damper is set to 0.1.Īpart from that there's not much to do. 3 km/h afaik.īut you should check the "min damper level" as this is causing the damper to be always active. ![]() For CM try Johnr777 settingsĭamper doesn't do anything when you're faster than the speed in the ini setting. Than adjust ffb per car with +/- For example with this settings GT3 cars best about 82-88%ītw: These are non CM settings, bacause i don`t use CM. I am not a pro or something but if you can´t find your optimal settings here are my settings i am happy with (without editing config files and that stuff): But with time i changed to 100 because i belive without it you just miss some important effects (i learned that while driving and here And i think with that "heavyness" its just more realistic. The wheel was not that heavy and felt good to me. In AC i feel the slower you are than more damping you feel and the wheel becomes heavier (like in real car). Telemetry display support varies from game to game.Well some people believe damper should be and others it works not only when car is not moving. The wheel's settings can be adjust within the control panel (See Thrustmaster Control Panel). On PC, both versions of the T248 are compatible with games that support them, but requires to have Thrustmaster's driver to be installed to work. Originally launched as a PlayStation-compatible wheel, the T248 later got a Xbox-compatible model that was released on March 15, 2022. The T248 also comes with the new 3-pedal T3PM pedal set, which now use hall-effect sensors instead of potentiometers. It has a Mini-DIN connector on the bottom of the wheel for accessory. The wheel now has the magnetic paddle shifters on the steering wheel. Unlike the T150, the T248 doesn't features detachable wheel, and instead of the built-in USB Type-A cable, it has the detachable USB Type-C to USB-Type-A cable. The telemetry display also acts as a rev indicator. New to the wheel is a built-in telemetry display on the steering wheel, which shows and switch between 20 varioud telemetry screen. Like the T150 before it, the T248 has the hybrid belt-pulley-and-gear-driven force feedback, but now powered by a stronger 3.5Nm motor. The Thrustmaster T248 is a racing wheel released by Thrustmaster on October 21, 2021. ![]()
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